These enemies typically come in themes (such as mandragoras). If the seventh chamber is reached and its loot is claimed, the instance is considered complete and an exit portal will appear.Įach chamber has three cages with various enemies that must be fought before the treasure chest can be unlocked. As there is only a 50/50 chance of getting the correct door to proceed, the instance is highly luck based, with only a 1.5625% chance of getting to the seventh chamber. Up to seven chambers can be accessed, with greater loot in the deeper chambers. If the correct door is chosen, they will proceed to the next chamber, otherwise an alarm will sound and send them back to the overworld. After claiming the loot, one of two doors can be opened to proceed. In a series of chambers, the party fights various monsters in cages guarding treasure chests. Party members are level synced to item level 180 while inside. By accessing the portal, the current party will be teleported into the Aquapolis for a chance to gather additional loot. Upon opening the treasure chest dug up with Timeworn Dragonskin Maps, there is a chance a portal to Aquapolis will appear. But if there is a kernel of truth in them─if indeed there was a thief who filled an ancient aquapolis with unimaginable wealth─then perhaps the map you hold will lead you there. Amusing as the stories often are, most dismiss them as cautionary tales, mere parables against material greed. Those who frequent one of Eorzea's many crowded pubs may have heard tell of a certain master thief, in whose long and illustrious career were left countless collectors cursing the gods for their misfortune.
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